Lightsmark 2007 OpenGL Benchmark

Realtime global illumination, color bleeding, penumbra shadows, captured at 100-400fps.
“Natural lighting makes artificial graphics life-like. Computers get faster, but rendering more polygons doesn’t add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it. Global Illumination renders often take hours. Is your computer fast enough for realtime?“
Cerinte minime:
- x86/x64 CPU with SSE
- OpenGL 2.0 compliant GPU with 32 MB RAM
supported:
- NVIDIA GeForce 5xxx, 6xxx, 7xxx, 8xxx (including GeForce Go) with October 2007 or newer drivers!
- AMD/ATI Radeon 9500-9800, Xxxx, X1xxx, HD2xxx (including Mobility Radeon) with October 2007 or newer drivers!
- Subset of workstation families FireGL, Quadro
Note: other vendors don’t have OpenGL 2.0 GPUs, older drivers are not compliant
- 512 MB RAM
- 100 MB free disk space
- Windows XP, XP x64, Vista, Vista x64
Ciprian Pricop, 10/11/2007 Comments (0)


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